
Plain and simple, Charisma is necessary for getting it on. It has little benefit inside the Vault, but this is irrelevant, as a Dweller with high Endurance should be spending most of their time traversing the Wasteland in search of items.Ĭ – Charisma. An oft-underappreciated skill, Endurance affects how long a Dweller can explore the Wasteland. I also try to keep Water Purification rooms in the center of my vault to, again, rapidly respond to outbreaks of Radroaches or molerats.Į – Endurance. For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard.

It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell.

Strength is the required stat for Dwellers who work in Power-type rooms.
